417.71 WHQL Driver Performance Benchmark (Turing)

The following is a new benchmarking of the graphical performance of latest NVIDIA driver version (417.71) on a gaming rig with a high-end Turing GPU.

TL;DR Recommended WHQL Display Driver for Turing GPUs at the bottom of the post.

Post Changelog:

  • Benchmarks on Windows 10 v1809 (latest build).
  • Specs upgrade: RTX On (Gigabyte RTX 2080 Ti Gaming OC)
  • Some formatting and methodological improvements and updates.
  • Synthetic benchmarks (3DMark):
    • Overall scores will not be included from now on (only Graphics scores).
    • Fire Strike Ultra was included (replaces Fire Strike Extreme).
    • Time Spy Extreme was included (replaces Time Spy).
    • Port Royal was included.
  • Built-in game benchmarks:
    • Far Cry Primal left the list.
    • For Honor (DX11) was included.
    • Shadow of the Tomb Raider (DX11/Dx12) was included (Rise of the Tomb Raider leaves the list).

Methodology

  • Specs:

    • MSI Z170A Gaming M7 (MS-7976 / BIOS AMI v1.L0)
    • Intel Core i7-6700
    • 32 GB (2×16 GB) DDR4-2133 Kingston HyperX Fury
    • Gigabyte GeForce RTX 2080 Ti Gaming OC (Factory OC / NVIDIA 417.71)
    • Samsung SSD 960 EVO NVMe M.2 500GB (MZ-V6E500)
    • Seagate ST2000DX001 SSHD 2TB SATA 3.1
    • Seagate ST2000DX002 SSHD 2TB SATA 3.1
    • ASUS ROG Swift PG279Q 27" @ 165Hz OC/G-Sync (OFF)
  • OS Windows 10 Pro 64-bit:

    • Version 1809 / Build 17763.253
    • Game Mode, Game DVR & Game Bar features OFF
  • Nahimic 2+ Audio Driver OFF (not installed)

  • NVCP Global Settings (non-default):

    • DSR Factors = 2.00x / 2.25x / 4.00x (native resolution)
    • Preferred refresh rate = Application-controlled
    • Monitor Technology = Fixed refresh rate
  • NVCP Program Settings (non-default):

    • Power Management Mode = Prefer maximum performance
  • NVIDIA driver suite components:

    • Display driver
    • NGX
    • PhysX
  • Always DDU old driver in safe mode, clean & restart.

  • ISLC before each benchmark if needed.

  • Synthetic & Non-Synthetic Benchmarks: Single run

  • Built-In Game Benchmarks: 6 runs and avg

  • Significant % of improvement/regression (% I/R) per benchmark: > 3%

  • Low Framerates % I/R formula:

    (FPS Avg_1 – 1%/0.1% Low FPS_1) : 100 = (FPS Avg_2 – 1%/0.1% Low FPS_2) : X

Synthetic Benchmarks

Benchmarks Driver 417.35 Driver 417.71 % I/R (417.35 / 417.71)
Fire Strike Ultra Graphics 8413 8436 +0.27
Time Spy Extreme Graphics 6826 6846 +0.29
Port Royal 8194 8211 +0.21
DX11 ST (Draw calls per seconds, millions) 2.11 2.16 +2.37
DX11 MT (idem) 2.99 3.10 +3.68
DX12 (idem) 23.76 23.81 +0.21
Vulkan (idem) 21.10 21.00 +0.47

Synthetic Benchmarks Notes

Performance is fine and there is a significant improvement in DX11 MT API Overhead feature test.

Non-Synthetic Benchmarks

Settings are as follows:

  • Heaven (4K DSR): 3840×2160 (Custom)/DX11/Ultra/Tessellation Extreme/3D Disabled/Multi-Monitor Disabled/AA OFF/Full Screen
  • Valley (4K DSR): 3840×2160 (Custom)/DX11/Ultra/Stereo 3D Disabled/Monitors Single/AA OFF/Full Screen
  • Superposition: 4K Optimized (Preset)
Benchmarks Driver 417.35 Driver 417.71 % I/R (417.35 / 417.71)
Heaven (DX) Avg FPS 81.60 81.80 +0.25
Heaven (DX) Score 2057 2062 +0.24
Valley (DX) Avg FPS 96.60 96.70 +0.10
Valley (DX) Score 4041 4047 +0.15
Superposition (DX) Avg FPS 90.04 90.23 +0.21
Superposition (DX) Score 12038 12063 +0.21
Superposition (OpenGL) Avg FPS 80.18 80.30 +0.15
Superposition (OpenGL) Score 10719 10736 +0.16

Non-Synthetic Benchmarks Notes

Performance is fine. No significant differences with prior version.

Built-In Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

Settings are as follows:

  • Far Cry 5 (FC5): Full Screen/3840×2160 (DSR)/V-Sync OFF/Ultra Preset/HD Textures OFF
  • The Division (TD) DX11&12: Full Screen/3840×2160 (DSR)/V-Sync OFF/FPS limit NO/Superior Preset
  • For Honor (FH): Full Screen/3840×2160 (DSR)/V-Sync OFF/AF 16x/TAA/Render Scaling 100/Geometric Detail Extreme/Texture High/Dynamic Shadows Extreme/Environmental Detail High/MHBAO/Dynamic Reflections High/Motion Blur ON/SSAA OFF
  • Assassin’s Creed Origins (ACO): Full Screen/3620×2036 (DSR)/V-Sync OFF/Res Scaling 140%/High Preset
  • Batman – Arkham Knight (BAK): Full Screen/3840×2160 (DSR)/V-Sync OFF/All settings Maxed & ON
  • Metro – Last Light Redux (MLLR): Full Screen/3840×2160 (DSR)/Quality Very High/SSAA OFF/AF 16x/Motion Blur OFF/Tessellation Very High/V-Sync OFF/Advanced PhysX ON
  • Deus Ex – Mankind Divided (DXMD) DX11&12: Full Screen/Exclusive Full Screen/3840×2160 (DSR)/MSAA OFF/165 Hz/V-Sync OFF/Stereo 3D OFF/Ultra Preset
  • Hitman (2016) DX11: 3840×2160 (DSR)/Exclusive Full Screen/V-Sync OFF/V-Sync Interval 1(100% FPS)/HDR OFF/Super Sampling 1.00/Detail Ultra/AA SMAA/Texture High/AF 16x/SSAO/Shadow Ultra/Shadow Res Ultra/Override Mem Safeguards OFF
  • Ghost Recon Wildlands (GRW): Full Screen/3840×2160 (DSR)/Res Scaling 1.00/V-Sync OFF/Framerate Limit OFF/Extended FOV ON/Ultra Preset
  • Shadow of the Tomb Raider (SOTTR) DX11&12: Full Screen/Exclusive Full Screen/Stereo 3D OFF/5120×2880 (DSR)/165Hz/V-Sync OFF/TAA/Texture Quality Ultra/AF 16x/Shadow Ultra/DOF ON/Detail Ultra/HBAO+/Pure Hair Normal/Screen Space Contact Shadows High/Motion Blur ON/Bloom ON/Screen Space Reflections ON/Lens Flares ON/Screen Effects ON/Volumetric Lighting ON/Tessellation ON
  • Grand Theft Auto V (GTA V) DX11: Full Screen/3840×2160 (DSR)/Grass Very High/Particles Very High/Reflection Very High/Shadows Very High/Shader Very High/Texture Very High/Water Very High/Population Density 100%/Extended Shadows Distance 100%/In-Game DOF Effects ON/Distance Scaling 100%/Extended Distance Scaling 100%/AF x16/FXAA/MSAA OFF/Reflection MSAA x8/NVIDIA TXAA OFF/AO High/Post FX Vey High/High Detail Streaming While Flaying ON/Long Shadows ON/High Res Shadows ON/Soft Shadows NVIDIA PCSS/Tessellation Very High/Population Variety 100%
  • Forza Motorsport 7 (FM7): Full Screen/3840×2160 (DSR)/Dynamic Render Quality Ultra/Dynamic Optimization Custom/Performance Target Unlocked/Advanced Settings All Maxed
  • Hitman (2016) DX12: 3840×2160 (DSR)/Exclusive Full Screen/V-Sync OFF/V-Sync Interval 1(100% FPS)/HDR OFF/Super Sampling 1.00/Detail Ultra/AA SMAA/Texture High/AF 16x/SSAO/Shadow Ultra/Shadow Res Ultra/Override Mem Safeguards OFF/Render Target Reuse (D3D12) Auto/Multi GPU (D3D12) OFF
Benchmarks Driver 417.35 Driver 417.71 % I/R (417.35 / 417.71)
FC5 75.21 75.12 -0.12
TD DX11 75.30 75.52 +0.29
FH 81.40 81.47 +0.09
ACO 52.62 52.59 -0.06
BAK (2^(nd) scene) 86.42 87.07 +0.75
MLLR 81.15 81.54 +0.48
DXMD DX11 55.20 55.10 -0.18
Hitman (2016) DX11 89.60 89.45 -0.17
GRW 47.10 47.35 +0.53
SOTTR DX11 35.41 35.87 +1.30
GTA V DX11 78.70 79.87 +1.49
FM7 96.92 96.32 -0.62
TD DX12 68.72 69.27 +0.80
Hitman (2016) DX12 94.26 94.43 +0.18
DXMD DX12 49.39 50.13 +1.44
SOTTR DX12 34.27 35.21 +2.74

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.

Settings are as follows:

  • In-game settings: ibidem

  • MSI Afterburner (Framerate 1% Low & Framerate 0.1% Low monitorized & recorded) + RTSS OSD

  • Low Framerates % I/R formula:

    (FPS Avg_1 – 1%/0.1% Low FPS_1) : 100 = (FPS Avg_2 – 1%/0.1% Low FPS_2) : X

Benchmarks Driver 417.35 Driver 417.71 % I/R (417.35 / 417.71)
FC5 1% Low Avg 64.07 65.45 +13.20
FC5 0.1% Low Avg 59.50 60.88 +9.36
TD DX11 1% Low Avg 46.03 47.90 +5.64
TD DX11 0.1% Low Avg 30.17 37.33 +15.38
FH 1% Low Avg 67.73 67.65 -1.10
FH 0.1% Low Avg 66.83 66.80 -0.69
ACO 1% Low Avg 44.13 44.09 -0.12
ACO 0.1% Low Avg 39.62 40.51 +7.08
BAK 1% Low Avg 65.32 65.90 -0.33
BAK 0.1% Low Avg 51.80 55.47 +8.72
MLLR 1% Low Avg 51.35 51.04 -2.35
MLLR 0.1% Low Avg 31.22 31.34 -0.54
DXMD DX11 1% Low Avg 44.78 44.48 -1.92
DXMD DX11 0.1% Low Avg 43.44 43.22 -1.02
Hitman (2016 ) DX11 1% Low Avg 43.28 42.90 -0.50
Hitman (2016) DX11 0.1% Low Avg 15.30 15.25 +0.13
GRW 1% Low Avg 38.88 39.42 +3.53
GRW 0.1% Low Avg 35.82 35.77 -2.66
SOTTR DX11 1% Low Avg 31.17 32.00 +8.73
SOTTR DX11 0.1% Low Avg 29.69 30.67 +9.09
GTA V DX11 1% Low Avg 57.89 58.99 -0.34
GTA V DX11 0.1% Low Avg 48.99 51.63 +4.95
FM7 1% Low Avg 64.10 63.07 -1.31
FM7 0.1% Low Avg 54.98 56.22 +4.39
TD DX12 1% Low Avg 37.45 39.50 +4.80
TD DX12 0.1% Low Avg 28.02 28.77 +0.49
Hitman (2016) DX12 1% Low Avg 53.94 53.84 -0.67
Hitman (2016) DX12 0.1% Low Avg 19.88 19.86 -0.26
DXMD DX12 1% Low Avg 38.67 39.77 +3.36
DXMD DX12 0.1% Low Avg 34.79 35.11 -2.88
SOTTR DX12 1% Low Avg 30.09 31.06 +0.72
SOTTR DX12 0.1% Low Avg 29.08 30.01 -0.19

Built-In Game Benchmarks Notes

FPS performance is fine and overall similar to prior version. Overall, 417.71 is significantly more stable (smoother) than 417.35 (prior version).

Driver 417.71 Notes

Raw performance is fine and stability is overall significantly better than on prior driver version.

Recommended WHQL Display Driver for Turing GPUs

Due to an overall stability improvement, 417.71 is the current recommended driver.

Published by RodroG

Enthusiast gamer and tech reviewer interested especially in shooter games, open world role playing games and software/hardware benchmarking.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Create your website with WordPress.com
Get started
%d bloggers like this: