430.86 WHQL Driver Performance Benchmark (Turing)

The following is a new benchmarking of the graphical performance of latest NVIDIA Game Ready WHQL driver version (430.86) on a high-end Turing gaming rig with a pre- / post- Win10 v1903 driver performance comparison for 425.31 & 430.64 versions.

TL;DR Recommended WHQL Display Driver for Turing GPUs on Win10 1903 at the bottom of the post.

While this post comes with some delay and a new driver version is probably around the corner, I still think that this analysis and its results may still be of interest and useful for Turing users.


DISCLAIMER

Please, be aware that the following results, notes and the corresponding recommendations will only be valid for similar Turing gaming rigs on same Windows 10 version (build). Its representativeness, applicability and usefulness on different NVIDIA GPU platforms and MS Windows versions are not guaranteed.


Post Changelog:

  • No major methodological changes or updates.
  • Added ‘Windows 10 1809 vs 1903‘ section:
    • Pre- / Post- Win10 1903 analysis for versions 425.31 & 430.64.
    • Win10 1809 vs 1903 provisional conclusion.
    • Prior (pre 430.86) recommended WHQL Display Driver for Turing GPUs on Win10 1903 in light of the above.
  • Current recommended WHQL Display Driver for Turing GPUs on 1903 from now on.

Methodology

  • Specs:
    • Gigabyte Z390 AORUS PRO (CF / BIOS AMI F9)
    • Intel Core i9-9900K (Stock)
    • 32 GB (2×16 GB) DDR4-2133 CL14 Kingston HyperX Fury Black
    • Gigabyte GeForce RTX 2080 Ti Gaming OC (Factory OC / NVIDIA 430.86)
    • Samsung SSD 960 EVO NVMe M.2 500GB (MZ-V6E500)
    • Seagate ST2000DX001 SSHD 2TB SATA 3.1
    • Seagate ST2000DX002 SSHD 2TB SATA 3.1
    • ASUS ROG Swift PG279Q 27″ @ 165Hz OC/G-Sync (OFF)
  • OS Windows 10 Pro 64-bit:
    • Version 1809 (Build 17763.437) / Version 1903 (Build 18362.116)
    • Game Mode, Game DVR & Game Bar features OFF
  • Gigabyte tools not installed.
  • All programs and benchmarking tools are up to date.
  • Nvidia Ansel OFF.
  • NVCP Global Settings (non-default):
    • Preferred refresh rate = Application-controlled
    • Monitor Technology = Fixed refresh rate
  • NVCP Program Settings (non-default):
    • Power Management Mode = Prefer maximum performance
  • NVIDIA driver suite components:
    • Display driver
    • NGX
    • PhysX
  • Always DDU old driver in safe mode, clean & restart.
  • ISLC before each benchmark.
  • Synthetic & Non-Synthetic Benchmarks: Single run
  • Game Benchmarks: 3 runs and avg
  • Significant % of Improvement/Regression (% I/R) per benchmark: > 3%
  • Low Framerates % I/R formula:

Formula to estimate the percentage of improvement / regression in stability attributable to a change in the driver version.

Where:

Development of the custom formula above.

Windows 10 1809 vs. 1903

Synthetic Benchmarks

Driver 425.31

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
Fire Strike Ultra Graphics85108423-1.02
Time Spy Extreme Graphics69486914-0.49
Port Royal84148428+0.17
DLSS Off17.8517.92+0.39
DLSS On34.5534.57+0.06

Driver 430.64

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
Fire Strike Ultra Graphics84998308-2.25
Time Spy Extreme Graphics69566869-1.25
Port Royal86998645-0.62
DLSS Off18.5518.64+0.49
DLSS On35.6835.40-0.78

Synthetic Benchmarks Notes (Pre & Post 1903)

Performance is fine. No significant differences post 1903.

Non-Synthetic Benchmarks

Settings are as follows:

  • Superposition: 4K Optimized (Preset)

Driver 425.31

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
Superposition (DX) Avg FPS91.8291.61-0.23
Superposition (DX) Score1227612248-0.23
Superposition (OpenGL) Avg FPS80.5780.59+0.02
Superposition (OpenGL) Score1077210775+0.03

Driver 430.64

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
Superposition (DX) Avg FPS92.2591.18-1.16
Superposition (DX) Score1233312190-1.16
Superposition (OpenGL) Avg FPS80.6380.28-0.43
Superposition (OpenGL) Score1078010733-0.44

Non-Synthetic Benchmarks Notes (Pre & Post 1903)

Performance is fine. No significant differences post 1903.

Game Benchmarks

  • FRAPS benchmark + FRAFS bench viewer on non-UWP DX11 & DX12 games.
    • FRAPS for recording frame times over time (overlay function disabled).
    • FRAFS for visualizing and converting frame times over time to FPS avg & 1% / 0.1% Low values.
  • OCAT benchmark + CapFrameX bench viewer on UWP and Vulkan games.
    • OCAT for recording frame times over time (overlay function disabled).
    • CapFrameX for visualizing and converting frame times over time to FPS avg & 1% / 0.1% Low values.
    • Exception: The Q2VKPT FPS Avg value is calculated using the results given by its built-in benchmark.
  • Low Framerates % I/R formula:

Formula to estimate the percentage of improvement / regression in stability attributable to a change in the driver version.

Where:

Development of the custom formula above.

Settings are as follows:

  • DirectX 11 (DX11):
    • Assassin’s Creed Odyssey (AC Odyssey): Full Screen/2560×1440/V-Sync OFF/Ultra High Preset
    • Batman – Arkham Knight (BAK): Full Screen/2560×1440/V-Sync OFF/All settings Maxed & ON
    • Deus Ex – Mankind Divided (DXMD) DX11: Full Screen/Exclusive Full Screen/2560×1440/MSAA OFF/165 Hz/V-Sync OFF/Stereo 3D OFF/Ultra Preset
    • Far Cry 5 (FC5): Full Screen/2560×1440/V-Sync OFF/Ultra Preset/HD Textures OFF
    • Ghost Recon Wildlands (GRW): Full Screen/2560×1440/Res Scaling 1.00/V-Sync OFF/Framerate Limit OFF/Extended FOV ON/Ultra Preset
  • DirectX 12 (DX12):
    • DXMD (DX12): Full Screen/Exclusive Full Screen/2560×1440/MSAA OFF/165 Hz/V-Sync OFF/Stereo 3D OFF/Ultra Preset
    • Forza Motorsport 7 (FM7): Full Screen/2560×1440/Dynamic Render Quality Ultra/Dynamic Optimization Custom/Performance Target Unlocked/Advanced Settings All Maxed
    • Metro Exodus (MEx) DX12: Full Screen/2560×1440/V-Sync OFF/Quality Ultra/AF 16x/Motion Blur Normal/Tessellation Full/Advanced PhysX ON/HairWorks ON/Ray Tracing OFF/DLSS OFF
    • Shadow of the Tomb Raider (SOTTR) DX12: Full Screen/Exclusive Full Screen/Stereo 3D OFF/2560×1440/165Hz/V-Sync OFF/TAA/Texture Quality Ultra/AF 16x/Shadow Ultra/DOF Normal/Detail Ultra/HBAO+/Pure Hair Normal/Screen Space Contact Shadows High/Motion Blur ON/Bloom ON/Screen Space Reflections ON/Lens Flares ON/Screen Effects ON/Volumetric Lighting ON/Tessellation ON
    • The Division 2 (TD2) DX12: Full Screen/2560×1440/165Hz/V-Sync OFF/Framerate Limit OFF/Ultra quality settings
  • DirectX Raytracing (DXR):
    • MEx (RTX): Full Screen/2560×1440/V-Sync OFF/Quality Ultra/AF 16x/Motion Blur Normal/Tessellation Full/Advanced PhysX ON/HairWorks ON/Ray Tracing High/DLSS OFF
    • SOTTR (RTX): Full Screen/Exclusive Full Screen/Stereo 3D OFF/2560×1440/165Hz/V-Sync OFF/TAA/Texture Quality Ultra/AF 16x/Ray Traced Shadows High/DLSS OFF/DOF Normal/Detail Ultra/HBAO+/Pure Hair Normal/Screen Space Contact Shadows High/Motion Blur ON/Bloom ON/Screen Space Reflections ON/Lens Flares ON/Screen Effects ON/Volumetric Lighting ON/Tessellation ON
  • Vulkan RTX:
    • Q2VKPT: 2560×1440/Full Screen/V-Sync OFF/Texture Max./Trilinear/AF 16x/Dynamic lighting ON/Entity cel-shading OFF/Entity glowing ON/Ground shadows ON/Screen blending OFF/Grenade explosions ON/Rocket explosions ON

Built-in Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

Driver 425.31

DirectX 11 API

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
AC Odyssey73.0072.67-0.45
BAK (2nd scene)129.67129.33-0.26
DXMD (DX11)100.33100.330.00
FC5129.33128.33-0.77
GRW75.3375.00-0.44

DirectX 12 API

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
DXMD (DX12)88.0088.000.00
FM7 (UWP)155.73144.57-7.17
SOTTR (DX12)111.78111.11-0.60
TD2 (DX12)120.00121.33+1.11

Driver 430.64

DirectX 11 API

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
AC Odyssey75.0073.33-2.23
BAK (2nd scene)129.00131.00+1.55
DXMD (DX11)100.33100.330.00
FC5129.33130.33+0.77
GRW74.6774.33-0.46

DirectX 12 API

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
DXMD (DX12)87.6788.00+0.38
FM7 (UWP)156.47144.93-7.38
SOTTR (DX12)111.56111.560.00
TD2 (DX12)121.00121.67+0.55

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.

Driver 425.31

DirectX 11 API

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
AC Odyssey 1% Low Avg56.0053.33-13.76
AC Odyssey 0.1% Low Avg49.6747.33-8.62
BAK 1% Low Avg99.6799.67+1.13
BAK 0.1% Low Avg93.6794.00+1.86
DXMD (DX11) 1% Low Avg77.0077.000.00
DXMD (DX11) 0.1% Low Avg66.3366.67+1.00
FC5 1% Low Avg98.0099.33+7.44
FC5 0.1% Low Avg86.3390.00+10.86
GRW 1% Low Avg63.3363.000.00
GRW 0.1% Low Avg58.0059.00+7.67

DirectX 12 API

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
DXMD (DX12) 1% Low Avg70.3370.330.00
DXMD (DX12) 0.1% Low Avg59.0059.000.00
FM7 (UWP) 1% Low Avg105.0365.63-55.70
FM7 (UWP) 0.1% Low Avg88.0752.13-36.62
SOTTR (DX12) 1% Low Avg91.3389.11-7.58
SOTTR (DX12) 0.1% Low Avg79.3378.56-0.31
Div2 (DX12) 1% Low Avg90.0091.00-1.11
Div2 (DX12) 0.1% Low Avg82.3384.00+0.90

Driver 430.64

DirectX 11 API

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
AC Odyssey 1% Low Avg58.0054.33-11.76
AC Odyssey 0.1% Low Avg51.3347.00-11.24
BAK 1% Low Avg99.0099.67-4.43
BAK 0.1% Low Avg92.6792.67-5.51
DXMD (DX11) 1% Low Avg77.0077.000.00
DXMD (DX11) 0.1% Low Avg68.0068.33+1.02
FC5 1% Low Avg97.0098.33+1.02
FC5 0.1% Low Avg82.6786.00+4.99
GRW 1% Low Avg63.0062.67+0.09
GRW 0.1% Low Avg58.0058.00+2.04

DirectX 12 API

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
DXMD (DX12) 1% Low Avg69.0070.33+5.36
DXMD (DX12) 0.1% Low Avg57.6763.33+17.77
FM7 (UWP) 1% Low Avg99.2069.93-30.96
FM7 (UWP) 0.1% Low Avg76.0058.00-8.03
SOTTR (DX12) 1% Low Avg93.2293.89+3.65
SOTTR (DX12) 0.1% Low Avg77.2287.67+30.43
TD2 (DX12) 1% Low Avg95.6797.00+2.61
TD2 (DX12) 0.1% Low Avg81.0085.67+10.00

Built-in Game Benchmarks Notes (Pre & Post 1903)

Overall FPS performance is similar to pre-1903 and there are some significant stability improvements on both driver version. However, there are more significant stability regressions post v1903 too.

Special mention for FM7 (UWP) which shows a significant performance regression post v1903 in both FPS avg and Lows indicators on both driver versions too.

In-Engine Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

Driver 425.31DirectX 12 API

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
MEx (DX12)143.00149.33+4.43

Driver 430.64DirectX 12 API

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
MEx (DX12)147.33148.67+0.91

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.

Driver 425.31

DirectX 12 API

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
MEx (DX12) 1% Low Avg96.6796.00-15.11
MEx (DX12) 0.1% Low Avg82.3384.00-7.68

Driver 430.64

DirectX 12 API

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
MEx (DX12) 1% Low Avg93.6794.33-1.27
MEx (DX12) 0.1% Low Avg79.3380.670.00

In-engine Game Benchmarks Notes (Pre & Post 1903)

Different results depending the driver version. On 425.31, raw performance improved but there was a significant regression post 1903 in both MEx (DX12) stability indicators. On 430.64, performance was fine and no significant differences were found post 1903.

Real-time Ray Tracing Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

– Driver 425.31DirectX Raytracing

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
MEx (RTX)100.0098.67-1.33
SOTR (RTX)68.7868.44-0.49

Vulkan RTX

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
Q2VKPT (timedemo 1; demo demo1)60.1360.63+0.83

– Driver 430.64DirectX Raytracing

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
MEx (RTX)99.0099.000.00
SOTR (RTX)69.2269.56+0.49

Vulkan RTX

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
Q2VKPT (timedemo 1; demo demo1)69.5372.93+4.89

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.

– Driver 425.31

DirectX Raytracing

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
MEx (RTX) 1% Low Avg76.6775.33-0.04
MEx (RTX) 0.1% Low Avg55.6753.33-2.28
SOTR (RTX) 1% Low Avg51.0050.67+0.06
SOTR (RTX) 0.1% Low Avg48.7849.56+5.60

Vulkan RTX

Benchmarks425.31 (Win10 1809)425.31 (Win10 1903)% I/R (425.31 Pre / Post)
Q2VKPT (demo1) 1% Low Avg46.5046.20-5.87
Q2VKPT (demo1) 0.1% Low Avg45.7345.17-7.36

– Driver 430.64

DirectX Raytracing

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
MEx (RTX) 1% Low Avg76.0075.33-2.91
MEx (RTX) 0.1% Low Avg55.6754.33-3.09
SOTR (RTX) 1% Low Avg55.5656.00+0.76
SOTR (RTX) 0.1% Low Avg52.5653.11+1.26

Vulkan RTX

Benchmarks430.64 (Win10 1809)430.64 (Win10 1903)% I/R (430.64 Pre / Post)
Q2VKPT (demo1) 1% Low Avg55.0355.40-20.90
Q2VKPT (demo1) 0.1% Low Avg53.9054.25-19.51

Real-time Ray Tracing Benchmarks Notes (Pre & Post 1903)

Raw performance is overall similar to pre 1903 on both driver versions. However, significant differences post 1903 were found in the Q2VKPT Lows indicators on both driver versions.

Game Benchmarks Notes (Pre & Post 1903)

There was a significant and overall negative effect of Win10 v1903 in drivers stability indicators.

1809 vs. 1903 – Provisional Conclusion

Performance-wise only and mainly for stability reasons, 1809 is our current recommended Windows 10 version and 425.31 still our recommended driver on this OS version.

Anyway and despite the above, from now on I will perform my next driver performance benchmarks only on Win10 1903 version.

425.31 vs. 430.64 (@Win10 1903)


% I/R (425.31 Post / 430.64 Post)
Synthetic Benchmarks
Fire Strike Ultra Graphics-1.37
Time Spy Extreme Graphics-0.65
Port Royal+2.57
DLSS Off+4.02
DLSS On+2.40
Non-Synthetic Benchmarks
Superposition (DX) Avg FPS-0.47
Superposition (DX) Score-0.47
Superposition (OpenGL) Avg FPS-0.38
Superposition (OpenGL) Score-0.38
Built-In Game Benchmarks
DirectX 11 API
AC Odyssey+0.91
AC Odyssey 1% Low Avg+1.76
AC Odyssey 0.1% Low Avg-3.91
BAK (2nd scene)+1.29
BAK 1% Low Avg-5.63
BAK 0.1% Low Avg-8.49
DXMD (DX11)0.00
DXMD (DX11) 1% Low Avg0.00
DXMD (DX11) 0.1% Low Avg+4.93
FC5+1.56
FC5 1% Low Avg-10.34
FC5 0.1% Low Avg-15.65
GRW-0.89
GRW 1% Low Avg+2.83
GRW 0.1% Low Avg-2.06
DirectX 12 API
DXMD (DX12)0.00
DXMD DX12 1% Low Avg0.00
DXMD DX12 0.1% Low Avg+14.93
FM7 (UWP)+0.25
FM7 (UWP) 1% Low Avg+4.99
FM7 (UWP) 0.1% Low Avg+5.96
SOTTR (DX12)+0.41
SOTTR (DX12) 1% Low Avg+19.68
SOTTR (DX12) 0.1% Low Avg+26.61
Div2 (DX12)+0.28
Div2 (DX12) 1% Low Avg+18.66
Div2 (DX12) 0.1% Low Avg+3.56
In-engine Game Benchmarks
MEx (DX12)-0.44
MEx (DX12) 1% Low Avg-1.89
MEx (DX12) 0.1% Low Avg-4.09
Real-time Ray Tracing Game Benchmarks
DirectX Raytracing
MEx (RTX)+0.33
MEx (RTX) 1% Low Avg-1.41
MEx (RTX) 0.1% Low Avg+1.48
SOTTR (RTX)-1.64
SOTTR (RTX) 1% Low Avg+23.69
SOTTR (RTX) 0.1% Low Avg+12.87
Vulkan RTX
Q2VKPT+20.29
Q2VKPT 1% Low Avg-21.48
Q2VKPT 0.1% Low Avg-20.83

Prior Recommended Driver for Turing GPUs on Win10 1903

Due to security reasons and given its overall better stability results, 430.64 was our prior recommended driver on v1903.

430.86 WHQL Driver Performance Benchmark (Turing @ Win10 1903)

Synthetic Benchmarks

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
Fire Strike Ultra Graphics8450+1.71
Time Spy Extreme Graphics6896+0.39
Port Royal8911+3.08
DLSS Off18.94+1.61
DLSS On36.41+2.85

*Prior recommended driver version on Win10 1903.

Synthetic Benchmarks Notes

While there was a single significant improvement in Port Royal benchmark, performance is overall similar to prior recommended version.

Non-Synthetic Benchmarks

Settings are as follows:

  • Superposition: Ídem.
BenchmarksDriver 430.86% I/R (430.64* / 430.86)
Superposition (DX) Avg FPS91.56+0.42
Superposition (DX) Score12241+0.42
Superposition (OpenGL) Avg FPS80.43+0.19
Superposition (OpenGL) Score10753+0.19

*Ídem.

Non-Synthetic Benchmarks Notes

Performance is fine. No significant differences with prior recommended version.

Game Benchmarks

  • FRAPS benchmark + FRAFS bench viewer on non-UWP DX11 & DX12 games.
    • Ídem…
  • OCAT benchmark + CapFrameX bench viewer on UWP and Vulkan games.
    • Ídem….
  • Low Framerates % I/R formula:

Ídem

Where:

Ídem

Settings are as follows: Ídem…

Built-in Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

DirectX 11 API

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
AC Odyssey73.67+0.46
BAK (2nd scene)129.67-1.02
DXMD (DX11)100.330.00
FC5129.67-0.51
GRW74.67+0.46

*Prior recommended driver version on Win10 1903.
DirectX 12 API

BenchmarksDriver 430.86% I/R (430.64* /430.86)
DXMD (DX12)87.33-0.76
FM7 (UWP)139.00-4.09
SOTTR (DX12)111.11-0.40
TD2 (DX12)120.00-1.37

*Idem.

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.

DirectX 11 API

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
AC Odyssey 1% Low Avg54.00-3.53
AC Odyssey 0.1% Low Avg46.33-3.84
BAK 1% Low Avg99.33+3.16
BAK 0.1% Low Avg93.00+4.33
DXMD (DX11) 1% Low Avg77.33+1.41
DXMD (DX11) 0.1% Low Avg67.00-4.16
FC5 1% Low Avg95.67-6.25
FC5 0.1% Low Avg83.33-4.53
GRW 1% Low Avg62.67-2.92
GRW 0.1% Low Avg57.67-4.10

*Idem.

DirectX 12 API

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
DXMD (DX12) 1% Low Avg70.00+1.92
DXMD (DX12) 0.1% Low Avg57.33-21.61
FM7 (UWP) 1% Low Avg62.00-2.67
FM7 (UWP) 0.1% Low Avg50.87-1.38
SOTTR (DX12) 1% Low Avg92.89-3.11
SOTTR (DX12) 0.1% Low Avg86.89-1.38
TD2 (DX12) 1% Low Avg95.67+1.38
TD2 (DX12) 0.1% Low Avg84.33+0.92

*Idem.

Built-In Game benchmarks Notes

Overall FPS-performance is similar to prior recommended version (except for FM7). However, overall there are more significant regressions in stability than significant improvements.

In-Engine Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

DirectX 12 API

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
MEx (DX12)145.67-2.02

*Prior recommended driver version on Win10 1903.

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.

DirectX 12 API

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
MEx (DX12) 1% Low Avg93.33+3.68
MEx (DX12) 0.1% Low Avg79.33+2.44

*Ídem.

In-engine Game Benchmarks Notes

Raw performance is fine and there is a significant improvement in the MEx (DX12) 1% Low Avg stability indicator.

Real-time Ray Tracing Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

DirectX Raytracing

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
MEx (RTX)98.33-0.68
SOTTR (RTX)68.89-0.96

*Prior recommended driver version on Win10 1903.


Vulkan RTX

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
Q2VKPT (timedemo 1; demo demo1)69.60-4.57

*Ídem.

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.


DirectX Raytracing

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
MEx (RTX) 1% Low Avg74.00-2.79
MEx (RTX) 0.1% Low Avg56.00+5.54
SOTR (RTX) 1% Low Avg54.78-4.06
SOTR (RTX) 0.1% Low Avg53.89+8.81

*Ídem.

Vulkan RTX

BenchmarksDriver 430.86% I/R (430.64* / 430.86)
Q2VKPT (demo1) 1% Low Avg55.10+17.28
Q2VKPT (demo1) 0.1% Low Avg54.00+16.49

*Ídem.

Real-time Ray Tracing Benchmarks Notes

There are overall significant improvements in stability.

Game Benchmarks Notes

While overall raw performance is fine, the stability/smoothness is overall significantly worse than on prior recommended version. However, RTX & stability-wise, 430.86 performs better than prior recommended version.

Recommended WHQL Display Driver for Turing GPUs (on Win10 1903)

Performance-wise only and due to an overall and significant stability regression, 430.64 is still our current recommended driver.

RTX-wise or if you are interested in latest Game Ready optimizations (such as Quake 2 RTX) or concerned about certain bug fixes, you should install latest version instead.

Published by RodroG

Enthusiast gamer and tech reviewer interested especially in shooter games, open world role playing games and software/hardware benchmarking.

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