431.36 WHQL Driver Performance Benchmark (Turing)

The following is a new benchmarking of the graphical performance of latest NVIDIA Game Ready WHQL driver version (431.36) on a high-end Turing gaming rig.


TL;DR Recommended WHQL Display Driver for Turing GPUs at the bottom of the post.


DISCLAIMER

Please, be aware that the following results, notes and the corresponding driver recommendation will only be valid for similar Turing gaming rigs on Windows 10 v1903. Its representativeness, applicability and usefulness on different NVIDIA GPU platforms and MS Windows versions are not guaranteed.

Post Changelog:

  • No major methodological and formatting changes or updates.
  • Non-Synthetic Benchmarks (Basemark Oy):
    • Added Basemark GPU benchmarks (Vulkan, OpenGL & DX12) & results from 431.36 onwards.
  • Built-In Game Benchmarks:
    • Updated game list:
      • Forza Motorsport 7 (UWP) leaves the list until MS fixes the high CPU usage / low GPU load bug on Win10 v1903 through the release of a public Win10 quality update (the data collected prior to 431.36 were included for the last time just as a reference).
      • Added Quake 2 RTX (Q2RTX) & results from 431.36 onwards (Q2VKPT included for the last time).

Methodology

  • Specs:
    • Gigabyte Z390 AORUS PRO (CF / BIOS AMI F9)
    • Intel Core i9-9900K (Stock)
    • 32 GB (2×16 GB) DDR4-2133 CL14 Kingston HyperX Fury Black
    • Gigabyte GeForce RTX 2080 Ti Gaming OC (Factory OC / NVIDIA 430.86)
    • Samsung SSD 960 EVO NVMe M.2 500GB (MZ-V6E500)
    • Seagate ST2000DX001 SSHD 2TB SATA 3.1
    • Seagate ST2000DX002 SSHD 2TB SATA 3.1
    • ASUS ROG Swift PG279Q 27″ @ 165Hz OC/G-Sync (OFF)
  • OS Windows 10 Pro 64-bit:
    • Version 1903 (Build 18362.239)
    • Game Mode, Game DVR & Game Bar features OFF
  • Gigabyte tools not installed.
  • All programs and benchmarking tools are up to date.
  • Nvidia Ansel OFF.
  • Nvidia Telemetry services/tasks OFF
  • NVCP Global Settings (non-default):
    • Preferred refresh rate = Application-controlled
    • Monitor Technology = Fixed refresh rate
  • NVCP Program Settings (non-default):
    • Power Management Mode = Prefer maximum performance
  • NVIDIA driver suite components:
    • Display driver
    • NGX
    • PhysX
  • Always DDU old driver in safe mode, clean & restart.
  • ISLC before each benchmark.
  • Synthetic & Non-Synthetic Benchmarks: Single run
  • Game Benchmarks: 3 runs and avg
  • Significant % of Improvement/Regression (% I/R) per benchmark: > 3%
  • Low Framerates % I/R formula:

Formula to estimate the percentage of improvement / regression in stability attributable to a change in the driver version.

Where:

Development of the custom formula above.

Synthetic Benchmarks

BenchmarksDriver 425.31Driver 430.64 (Last Recommended)Driver 430.86Driver 431.36% I/R (430.64 /431.36)
Fire Strike Ultra Graphics8423830884508451+1.72
Time Spy Extreme Graphics6914686968966910+0.60
Port Royal8428864589118983+3.80
DLSS (4K) Off Avg FPS17.9218.6418.9419.01+1.98
DLSS (4k) On Avg FPS34.5735.4036.4136.62+3.45

Synthetic Benchmarks Notes

Performance is fine with significant improvements on RTX tests.

Non-Synthetic Benchmarks

Settings are as follows:

  • Superposition: 4K Optimized (Preset)
  • BasemarkGPU: Official Test (Default)
BenchmarksDriver 425.31Driver 430.64 (Last Recommended)Driver 430.86Driver 431.36% I/R (430.64 /431.36)
Superposition (DX11) Avg FPS91.6191.1891.5691.16-0.02
Superposition (DX11) Score12248121901224112187-0.02
Superposition (OpenGL) Avg FPS80.5980.2880.4380.22-0.07
Superposition (OpenGL) Score10775107331075310725-0.07
Basemark GPU (Vulkan) Avg FPSN/AN/AN/A128.00
Basemark GPU (Vulkan) ScoreN/AN/AN/A12824
Basemark GPU (OpenGL) Avg FPSN/AN/AN/A118.00
Basemark GPU (OpenGL) ScoreN/AN/AN/A11801
Basemark GPU (DX12) Avg FPSN/AN/AN/A124.00
Basemark GPU (DX12) ScoreN/AN/AN/A12424

Non-Synthetic Benchmarks Notes

Performance is fine. No significant differences with prior recommended version.

Game Benchmarks

  • FRAPS benchmark + FRAFS bench viewer on non-UWP DX11 & DX12 games:
    • FRAPS for recording frame times over time (overlay function disabled).
    • FRAFS for visualizing and converting frame times over time to FPS avg & 1% / 0.1% Low values.
  • OCAT benchmark + CapFrameX bench viewer on UWP and Vulkan games:
    • OCAT for recording frame times over time (overlay function disabled).
    • CapFrameX for visualizing and converting frame times over time to FPS avg & 1% / 0.1% Low values.
    • Exceptions: Q2VKPT FPS Avg / Quake 2 RTX FPS Avg values are calculated using the results given by its built-in benchmark.

Settings are as follows:

  • DirectX 11 (DX11):
    • Assassin’s Creed Odyssey (AC Odyssey): Full Screen/2560×1440/V-Sync OFF/Ultra High Preset
    • Batman – Arkham Knight (BAK): Full Screen/2560×1440/V-Sync OFF/All settings Maxed & ON
    • Deus Ex – Mankind Divided (DXMD) DX11: Full Screen/Exclusive Full Screen/2560×1440/MSAA OFF/165 Hz/V-Sync OFF/Stereo 3D OFF/Ultra Preset
    • Far Cry 5 (FC5): Full Screen/2560×1440/V-Sync OFF/Ultra Preset/HD Textures OFF
    • Ghost Recon Wildlands (GRW): Full Screen/2560×1440/Res Scaling 1.00/V-Sync OFF/Framerate Limit OFF/Extended FOV ON/Ultra Preset
  • DirectX 12 (DX12):
    • DXMD (DX12): Full Screen/Exclusive Full Screen/2560×1440/MSAA OFF/165 Hz/V-Sync OFF/Stereo 3D OFF/Ultra Preset
    • Forza Motorsport 7 (FM7): Full Screen/2560×1440/Dynamic Render Quality Ultra/Dynamic Optimization Custom/Performance Target Unlocked/Advanced Settings All Maxed
    • Metro Exodus (MEx) DX12: Full Screen/2560×1440/V-Sync OFF/Quality Ultra/AF 16x/Motion Blur Normal/Tessellation Full/Advanced PhysX ON/HairWorks ON/Ray Tracing OFF/DLSS OFF
    • Shadow of the Tomb Raider (SOTTR) DX12: Full Screen/Exclusive Full Screen/Stereo 3D OFF/2560×1440/165Hz/V-Sync OFF/TAA/Texture Quality Ultra/AF 16x/Shadow Ultra/DOF Normal/Detail Ultra/HBAO+/Pure Hair Normal/Screen Space Contact Shadows High/Motion Blur ON/Bloom ON/Screen Space Reflections ON/Lens Flares ON/Screen Effects ON/Volumetric Lighting ON/Tessellation ON
    • The Division 2 (Div2) DX12: Full Screen/2560×1440/165Hz/V-Sync OFF/Framerate Limit OFF/Ultra quality settings/AA Medium
  • DirectX Raytracing (DXR):
    • MEx (RTX): Full Screen/2560×1440/V-Sync OFF/Quality Ultra/AF 16x/Motion Blur Normal/Tessellation Full/Advanced PhysX ON/HairWorks ON/Ray Tracing High/DLSS OFF
    • SOTTR (RTX): Full Screen/Exclusive Full Screen/Stereo 3D OFF/2560×1440/165Hz/V-Sync OFF/TAA/Texture Quality Ultra/AF 16x/Ray Traced Shadows High/DLSS OFF/DOF Normal/Detail Ultra/HBAO+/Pure Hair Normal/Screen Space Contact Shadows High/Motion Blur ON/Bloom ON/Screen Space Reflections ON/Lens Flares ON/Screen Effects ON/Volumetric Lighting ON/Tessellation ON
  • Vulkan RTX:
    • Q2VKPT: 2560×1440/Full Screen/V-Sync OFF/Texture Max./Trilinear/AF 16x/Dynamic lighting ON/Entity cel-shading OFF/Entity glowing ON/Ground shadows ON/Screen blending OFF/Grenade explosions ON/Rocket explosions ON
    • Q2RTX: Desktop (1440p@165Hz)/Full Screen/V-Sync OFF/FOV 90.0/Res Scale 100.0/Denoiser ON/Textures ON/Global Illumination High/God Rays ON/Bloom ON/Caustics ON/Projection Perspective/GPU profiler OFF/Sky type Original env. map/Sun & Sky brightness 0.0/SP sun position Noon/MP sun position Noon/Sun elevation 45.0/Sun azimuth -15.0/Clouds ON/Latitude 32.9/Effects All ON

Built-In Game Benchmarks

Raw Performance

FPS Avg Benchmarks

DirectX 11 API

BenchmarksDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36% I/R (430.64 / 431.36)
AC Odyssey72.6773.3373.6773.00-0.45
BAK (2nd scene)129.33131.00129.67130.00-0.76
DXMD (DX11)100.33100.33100.33100.00-0.33
FC5128.33130.33129.67128.33-1.53
GRW75.0074.3374.6774.330.00

DirectX 12 API

BenchmarksDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36% I/R (430.64 / 431.36)
DXMD (DX12)88.0088.0087.3387.00-1.14
FM7 (UWP)144.57144.93139.00N/AN/A
SOTTR (DX12)111.11111.56111.11110.89-0.60
Div2 (DX12)121.33121.67120.00124.67+2.47

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.

Low Framerates % I/R formula:

Formula to estimate the percentage of improvement / regression in stability attributable to a change in the driver version.

Where:

Development of the custom formula above.


DirectX 11 API

BenchmarksDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36Lows % I/R (430.64 / 431.36)
AC Odyssey 1% Low Avg53.3354.3354.0055.33+7.00
AC Odyssey 0.1% Low Avg47.3347.0046.3347.67+3.80
BAK 1% Low Avg99.6799.6799.3399.50+2.65
BAK 0.1% Low Avg94.0092.6793.0093.50+4.77
DXMD (DX11) 1% Low Avg77.0077.0077.3377.00+1.41
DXMD (DX11) 0.1% Low Avg66.6768.3367.0068.33+1.03
FC5 1% Low Avg99.3398.3395.67100.00+11.47
FC5 0.1% Low Avg90.0086.0083.3393.33+21.05
GRW 1% Low Avg6362.6762.6762.670.00
GRW 0.1% Low Avg59.0058.0057.6757.67-2.02

DirectX 12 API

BenchmarksDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36Lows % I/R (430.64 / 431.36)
DXMD (DX12) 1% Low Avg70.3370.3370.0069.00-1.87
DXMD (DX12) 0.1% Low Avg59.0063.3357.3361.33-4.05
FM7 (UWP) 1% Low Avg65.6369.9362.00N/AN/A
FM7 (UWP) 0.1% Low Avg52.1358.0050.87N/AN/A
SOTTR (DX12) 1% Low Avg89.1193.8992.8993.11-0.62
SOTTR (DX12) 0.1% Low Avg78.5687.6786.8989.33+9.75
Div2 (DX12) 1% Low Avg91.0097.0095.67100.000.00
Div2 (DX12) 0.1% Low Avg84.0085.6784.3388.33-0.94

Built-In Game Benchmarks Notes

Overall FPS performance is similar to prior recommended version and there are significant stability improvements.

In-engine Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

DirectX12 API

BenchmarKDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36% I/R (430.64 / 431.36)
MEx (DX12)149.33148.67145.67142.33-4.26

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.

Low Framerates % I/R formula:

Formula to estimate the percentage of improvement / regression in stability attributable to a change in the driver version.

Where:

Development of the custom formula above.


DirectX12 API

BenchmarksDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36Lows % I/R (430.64 / 431.36)
MEx (DX12) 1% Low Avg96.0094.3393.3390.67+4.93
MEx (DX12) 0.1% Low Avg84.0080.6779.3378.67+6.38

In-engine Game Benchmarks Notes

There are significant improvements in both MEx (DX12) stability indicators, despite the significant regression in MEx (Dx12) raw performance.

Real-time Ray Tracing Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

DirectX Raytracing

BenchmarkDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36% I/R (430.64 / 431.36)
MEx (RTX)98.6799.0098.3398.33-0.68
SOTR (RTX)68.4469.5668.8969.11-0.65

Vulkan RTX

BenchmarkDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36% I/R (430.64 / 431.36)
Q2VKPT (timedemo 1; demo demo1)60.6372.9369.6072.37-0.77
Q2RTX (timedemo 1; demo demo1)N/AN/AN/A60.60

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.

Low Framerates % I/R formula:

Formula to estimate the percentage of improvement / regression in stability attributable to a change in the driver version.

Where:

Development of the custom formula above.


DirectX Raytracing

BenchmarkDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36Lows % I/R (430.64 / 431.36)
MEx (RTX) 1% Low Avg75.3375.3374.0075.00+1.44
MEx (RTX) 0.1% Low Avg53.3354.3356.0055.67+4.50
SOTR (RTX) 1% Low Avg50.6756.0054.7855.33-1.62
SOTR (RTX) 0.1% Low Avg49.5653.1153.8954.00+8.15

Vulkan RTX

BenchmarkDriver 425.31Driver 430.64 (Prior Recommended)Driver 430.86Driver 431.36Lows % I/R (430.64 / 431.36)
Q2VKPT (demo1) 1% Low Avg46.2055.4055.1055.43+3.37
Q2VKPT (demo1) 0.1% Low Avg45.1754.2554.0054.37+3.64
Q2RTX (demo1) 1% Low AvgN/AN/AN/A55.03
Q2RTX (demo1) 0.1% Low AvgN/AN/AN/A45.60

Real-time Ray Tracing Benchmarks Notes

Raw performance is fine and there are significant stability improvements.

Game Benchmarks Notes

Overall FPS performance is similar to prior recommended version and there are many significant stability improvements in both DirectX (11 & 12) and RTX (DirectX Raytracing & Vulkan_NV_RT) titles.

Driver 431.36 Notes

Although overall raw performance is similar to prior recommend version, its stability/smoothness is significantly better.

Recommended WHQL Display Driver for Turing GPUs

Due to the overall and significant stability improvement, 431.36 is our current recommended driver.

Published by RodroG

Enthusiast gamer and tech reviewer interested especially in shooter games, open world role playing games and software/hardware benchmarking.

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