NVIDIA’s Control Panel FPS Limiter VS RivaTuner VS In-Engine: An analysis of their frame time consistency and approximate input lag. Posted byRodroG18 February, 202023 March, 2020Posted inBenchmarking, Benchmarks, News, NVIDIA, Tools, TuringTags:G-Sync, gaming, NVIDIA, rtss, technology NVIDIA’s Control Panel FPS Limiter VS RivaTuner VS In-Engine: An analysis of their frame time consistency and approximate input lag. from allbenchmarks Share:Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)MoreClick to share on WhatsApp (Opens in new window)Click to share on Telegram (Opens in new window)Click to email a link to a friend (Opens in new window)Click to print (Opens in new window)Like this:Like Loading... Related Published by RodroG Enthusiast gamer and tech reviewer interested especially in shooter games, open world role playing games and software/hardware benchmarking. View more posts