Comprehensive benchmarking of NVIDIA’s FPS limiters (V1, V2 & V3) vs RTSS vs In-engine Posted byRodroG9 March, 202014 August, 2020Posted inBenchmarking, Benchmarks, NVIDIA, Tech FeaturesTags:Benchmarks, FPS limiter, gaming, NVIDIA, technology Comprehensive benchmarking of NVIDIA’s FPS limiters (V1, V2 & V3) vs RTSS vs In-engine: A research of their frame time consistency and approximate input lag. from allbenchmarks Share:Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)MoreClick to share on WhatsApp (Opens in new window)Click to share on Telegram (Opens in new window)Click to email a link to a friend (Opens in new window)Click to print (Opens in new window)Like this:Like Loading... Related Published by RodroG Enthusiast gamer and tech reviewer interested especially in shooter games, open world role playing games and software/hardware benchmarking. View more posts