NVIDIA’s Control Panel FPS Limiter VS RivaTuner VS In-Engine: An analysis of their frame time consistency and approximate input lag.

Comparing the frame time consistency and approximate input lag of in-engine, RTSS and NVCP FPS limiters in different games with G-Sync.

Does The Frametime Capture Tool Really Matters? An Inter-Tool Reliability Comparison

An Inter-Tool reliability comparison between the main frametime capture and analysis tools: FRAPS, OCAT, CapFrameX (CX) and MSI Afterburner benchmark.

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