397.31 WHQL Driver Performance Benchmark (Pascal)

The following is a new benchmarking of the graphical performance of latest NVIDIA driver version (397.31) on a mid-to-high-end rig with a Pascal graphics card.

TL;DR Recommended WHQL Display Driver for Pascal GPUs at the bottom of the post.

Post Changelog:

  • No new games are included nor major changes are made.
  • Far Cry Primal & Ghost Recon Wildlands in-game settings are now correctly listed.
  • Other minor and formatting changes.

Methodology

  • Specs: MSI Z170A Gaming M7 (MS-7976 / BIOS AMI v1.J0), Intel Core i7-6700, 32 GB (2×16 GB) DDR4-2133 Kingston HyperX Fury, Gigabyte GeForce GTX 1070 G1 Gaming (Factory OC / NVIDIA 397.31), Samsung SSD 960 EVO NVMe M.2 500GB (MZ-V6E500), Seagate ST2000DX001 SSHD 2TB SATA 3.1, Seagate ST2000DX002 SSHD 2TB SATA 3.1, ASUS ROG Swift PG279Q 27" @ 1440p/165Hz OC/G-Sync.

  • OS Win10 CU v1703 / Build 15063.1058

  • Nahimic 2+ Audio Driver OFF (not installed)

  • NVCP Global Settings (non-default):

    • DSR Factors = 2.00x (native resolution)
    • Preferred refresh rate = Highest available
    • Monitor Technology = G-SYNC
  • NVCP Program Settings (non-default):

    • Power Management Mode = Prefer maximum performance
  • NV driver suite components:

    • Display driver
    • GeForce Experience
    • PhysX
  • Synthetic & Non-Synthetic Benchmarks: Single run

  • Built-In Game Benchmarks: At least 6 runs and avg

  • Significant % I/R per benchmark: > 3%

  • Low Framerates % I/R formula:

    [FPS Avg_1 – 1%/0.1% Low FPS_1] : 100 = [FPS Avg_2 – 1%/0.1% Low FPS_2] : X

Synthetic Benchmarks

Benchmarks Driver 390.77 Driver 391.24 Driver 391.35 (Last Recommended) Driver 397.31 % I/R (391.35 / 397.31)
FireStrike Extreme Overall 8092 8131 8116 8079 -0.46
FireStrike Extreme Graphics 8829 8872 8838 8809 -0.33
TimeSpy Overall 5838 5844 5846 5829 -0.29
TimeSpy Graphics 6109 6116 6108 6096 -0.20
DX11 ST (Draw calls per seconds, millions) 2.20 2.12 2.18 2.14 -1.83
DX11 MT (idem) 3.14 3.19 3.21 3.14 -2.18
DX12 (idem) 23.51 23.95 23.24 23.54 +1.29
Vulkan (idem) 21.71 21.71 21.82 21.87 +0.23

Synthetic Benchmarks Notes

Performance is fine. No performance issue on API Overhead feature test. No significant differences with prior recommended version.

Non-Synthetic Benchmarks

Settings are as follows:

  • Heaven: 2560×1440/DX11/Ultra/Tessellation Extreme/3D Disabled/Multi-Monitor Disabled/AA x8/Full Screen
  • Valley: 2560×1440/DX11/Ultra/Stereo 3D Disabled/Monitors Single/AA x8/Full Screen
  • Superposition: 2560×1440/DirectX or OpenGL/Shaders High/Textures High/DOF ON/Motion Blur ON/Fullscreen
Benchmarks Driver 390.77 Driver 391.24 Driver 391.35 (Last Recommended) Driver 397.31 % I/R (391.35 / 397.31)
Heaven (DX) Avg FPS 56.50 56.60 56.40 56.50 +0.18
Heaven (DX) Score 1424 1426 1422 1424 +0.14
Valley (DX) Avg FPS 57.30 57.30 57.20 57.50 +0.52
Valley (DX) Score 2397 2397 2394 2407 +0.54
Superposition (DX) Avg FPS 44.29 44.42 44.31 44.40 +0.20
Superposition (DX) Score 5921 5939 5924 5936 +0.20
Superposition (OpenGL) Avg FPS 39.72 39.71 38.59 39.64 +2.72
Superposition (OpenGL) Score 5310 5309 5293 5299 +0.11

Non-Synthetic Benchmarks Notes

Performance is fine. No significant differences with prior recommended version.

Built-In Game Benchmarks

Settings are as follows:

  • Far Cry 5 (FC5): Full Screen/2560×1440/V-Sync OFF/Water Normal/TAA/Environment Normal/Res Scaling 1/Texture Filtering Ultra/Geometry & Vegetation Normal/Volumetric Fog Normal/Shadow Normal/Terrain Normal
  • The Division (TD) DX11&12: Full Screen/2560×1440/V-Sync OFF/FPS limit NO/Post-FX AA SMAA 1x Medium/TemporalAA Supersampling/Wind-affected snow NO/Parallax mapping Low/Local Reflection Quality Low/Reflection Quality Low/Shadow High/Object detail 60%/Sub-surface scattering NO/Extra streaming distance 60%/Res Scaling 100%/AF 16x/Volumetric Fog Medium/Particle detail Medium/Spot shadow count Medium/AO OFF/DOF OFF/Shadow res Medium/Spot shadow res Medium/Contact shadows Low sun
  • Far Cry Primal (FCP): Full Screen/2560×1440/V-Sync OFF/High-Res Textures ON/Texture Very High/Shadow High/Post-FX High/Geometry High/Terrain High/Water High/Environment High/AA SMAA/Volumetric Fog High/Motion Blur ON
  • Assassin’s Creed Origins (ACO): Full Screen/2560×1440/V-Sync OFF/Clutter High/Water Medium/AA Medium/Character Texture Detail Medium/Environment Detail Very Medium/Environment Texture Detail High/Resolution Modifier 100/Fog Medium/Volumetric Clouds ON/Ambient Occlusion High/Character Detail High/Depth of Field OFF/Screenspace Reflections High/Dynamic resolution OFF/Shadow High/Terrain High/Tessellation High
  • Batman – Arkham Knight (BAK): Full Screen/2560×1440/V-Sync OFF/Texture High/Shadow High/Detail High/Motion Blur ON/AA ON/Chromatic Aberration ON/Film Grain ON/Texture Filtering TRILINEAR/Nvidia GameWorks All OFF
  • Metro – Last Light Redux: Full Screen/2560×1440/Quality Very High/SSAA OFF/AF 16x/Motion Blur OFF/Tessellation Very High/V-Sync OFF/Advanced PhysX ON
  • Deus Ex – Mankind Divided (DXMD) DX11&12: Full Screen/Exclusive Full Screen/2560×1440/MSAA OFF/V-Sync OFF/Stereo 3D OFF/Texture Quality High/AF 16x/Shadow High/AO OFF/Contact hardening shadows OFF/Parallax Occlusion Mapping OFF/Detail Very High/Volumetric Lighting OFF/Screenspace Reflections OFF/TAA/Motion Blur ON/Sharpen ON/Bloom ON/Lens Flares OFF/Cloth PhysX OFF/Subsurface Scattering OFF/Chromatic Aberration ON/Tessellation ON
  • Hitman (2016) DX11: 2560×1440/Exclusive Full Screen/V-Sync OFF/V-Sync Interval 1(100% FPS)/HDR OFF/Super Sampling 1.00/Detail Ultra/AA SMAA/Texture High/AF 16x/SSAO/Shadow Ultra/Shadow Res High/Override Mem Safeguards OFF
  • Ghost Recon Wildlands (GRW): Full Screen/2560×1440/Res Scaling 1.00/V-Sync OFF/Framerate limit OFF/Extended FOV ON/TAA/HBAO+/Draw Distance High/Detail Very High/Texture Auto/AF 16x/Shadow Very High/Terrain Very High/Vegetation Very High/Turf ON/Motion Blur On/Iron Sights DOF ON/HQ DOF ON/Bloom OFF/ God Rays ON/Subsurface Scattering OFF/Lens Flares ON/Long Range Shadows OFF
  • Rise of the Tomb Raider (ROTTR) DX11&12: Full Screen/Exclusive Full Screen/Stereo 3D OFF/2560×1440/V-Sync OFF/FXAA/Texture Quality High/AF 16x/Shadow High/Sun Soft Shadows High/DOF ON/Detail High/Dynamic Foliage High/HBAO+/PureHair ON/Specular Reflection Quality ON/Vignette Blur ON/Motion Blur ON/Bloom ON/Tessellation ON/Screenspace Reflections ON/Lens Flares ON/Screen Effects ON/Film Grain ON
  • Grand Theft Auto V (GTA V) DX11: Full Screen/2560×1440/Turf Very High/Particles Very High/Reflection Very High/Shadows Very High/Shader Very High/Texture Auto/Water Very High/Population Density 100%/Extended Shadows Distance 0%/In-Game DOF Effects ON/Distance Scaling 100%/Extended Distance Scaling 10%/AF x16/FXAA/MSAA x2/Reflection MSAA x2/TXAA OFF/AO High/Post-FX Ultra/High Detail Streaming While Flaying ON/Long Shadows ON/High Res Shadows OFF/Soft Shadows NVIDIA PCSS/Tessellation Very High/Population Variety 100%
  • Forza Motorsport 7 (FM7): Full Screen/2560×1440/Dynamic Render Quality Ultra/Dynamic Optimization Custom/Performance Target Unlocked/Advanced settings Dynamic (All)
  • Hitman (2016) DX12: 2560×1440/Exclusive Full Screen/V-Sync OFF/V-Sync Interval 1(100% FPS)/HDR OFF/Super Sampling 1.00/Detail Ultra/SMAA/Texture High/AF 16x/SSAO ON/Shadow Ultra/Shadow Res High/Override Mem Safeguards OFF/Render Target Reuse Auto/Multi GPU OFF

Raw Performance

FPS Avg Benchmarks (higher is better)

Benchmarks Driver 390.77 Driver 391.24 Driver 391.35 (Last Recommended) Driver 397.31 % I/R (391.35 / 397.31)
FC5 N/A 73.00 75.17 73.00 -2.89
TD DX11 96.42 93.90 94.60 93.88 -0.76
FCP 78.00 78.00 78.00 78 0.00
ACO 71.83 71.67 72.00 71.67 -0.46
BAK 96.83 97.67 96.83 96.67 -0.17
MLLR 80.17 80.00 80.00 80.33 +0.41
DXMD DX11 69.97 70.30 70.32 70.45 +0.18
Hitman (2016) DX11 77.82 77.81 77.78 77.73 -0.06
GRW 60.56 62.87 62.89 62.72 -0.27
ROTTR DX11 80.97 81.00 81.02 80.74 -0.35
GTA V DX11 77.75 78.61 78.70 77.49 -1.54
FM7 101.88 102.65 102.23 101.65 -0.57
TD DX12 93.85 93.42 90.43 92.73 +1.98
Hitman (2016) DX12 82.73 82.76 82.75 82.49 -0.32
DXMD DX12 68.55 68.92 69.25 68.92 -0.48
ROTTR DX12 N/A 78.85 79.02 78.81 -0.27

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value.
Benchmarks Driver 390.77 Driver 391.24 Driver 391.35 (Last Recommended) Driver 397.31 % I/R (391.35 / 397.31)
FC5 1% Low Avg N/A 62.15 62.98 61.70 +7.30
FC5 0.1% Low Avg N/A 60.52 61.48 60.32 +7.38
TD DX11 1% Low Avg 68.72 65.50 66.38 66.92 +4.46
TD DX11 0.1% Low Avg 53.32 52.13 54.66 54.26 +0.80
FCP 1% Low Avg 69.95 69.95 69.50 67.95 -18.24
FCP 0.1% Low Avg 64.20 63.37 60.00 59.67 -1.83
ACO 1% Low Avg 53.28 54.20 55.40 54.95 -0.72
ACO 0.1% Low Avg 45.78 46.55 47.13 46.40 -1.61
BAK 1% Low Avg 70.30 69.68 70.38 70.65 +1.63
BAK 0.1% Low Avg 65.18 64.93 65.40 65.97 +2.32
MLLR 1% Low Avg 49.83 50.55 50.37 50.93 +0.78
MLLR 0.1% Low Avg 32.33 33.27 31.73 33.80 +3.60
DXMD DX11 1% Low Avg 57.85 57.93 58.60 58.35 -3.24
DXMD DX11 0.1% Low Avg 56.23 56.68 57.92 57.43 -5.00
Hitman (2016 ) DX11 1% Low Avg 44.62 45.12 44.80 45.23 +1.46
Hitman (2016) DX11 0.1% Low Avg 17.43 17.06 17.10 17.18 +0.21
GRW 1% Low Avg 49.80 50.70 51.08 50.87 -0.34
GRW 0.1% Low Avg 47.25 47.44 47.96 47.77 -0.13
ROTR DX11 1% Low Avg 66.57 65.97 66.76 65.92 -3.93
ROTR DX11 0.1% Low Avg 61.61 60.34 62.52 58.59 -19.73
GTA V DX11 1% Low Avg 55.57 56.13 56.34 55.86 +3.26
GTA V DX11 0.1% Low Avg 46.05 45.18 47.52 46.26 -0.16
FM7 1% Low Avg 69.20 71.22 73.00 69.46 -10.13
FM7 0.1% Low Avg 54.70 58.05 62.78 61.03 -2.97
TD DX12 1% Low Avg 64.05 64.70 62.02 66.47 +9.17
TD DX12 0.1% Low Avg 51.15 54.69 52.87 55.55 +2.31
Hitman (2016) DX12 1% Low Avg 52.54 55.80 53.83 54.75 +4.08
Hitman (2016) DX12 0.1% Low Avg 24.00 23.23 24.08 24.23 +0.70
DXMD DX12 1% Low Avg 54.70 54.72 54.94 55.00 +2.73
DXMD DX12 0.1% Low Avg 49.08 47.52 49.80 50.19 +3.70
ROTR DX12 1% Low Avg N/A 60.35 59.93 59.82 +0.52
ROTR DX12 0.1% Low Avg N/A 52.79 51.70 51.48 -0.04

Built-In Game Benchmarks Notes

FPS performance is fine and similar to prior recommended version. 397.31 is overall less smooth than 391.35 (prior recommended) although with some exceptions.

Driver 397.31 Notes

Raw performance is fine but stability seems inconsistent and overall worse than under prior recommended driver.

Recommended WHQL Display Driver for Pascal GPUs

Due to overall stability inconsistencies and certain major stability drops, 391.35 is still the current recommended driver.

NVIDIA 397.31 Game Ready WHQL Display Driver

From the 397.31 Release Notes

Game Ready.- Provides the optimal gaming experience for BattleTech and Frost Punk.

New Features:

  • NVIDIA RTX Technology

Developer preview for NVIDIA RTX ray tracing technology for DirectX 12. NVIDIA RTX supports the Microsoft DirectX Raytracing (DXR) API on NVIDIA Volta GPUs.

In order to get started with developing DirectX Raytracing applications accelerated by RTX, you’ll need the following:

  • NVIDIA Volta GPU
  • NVIDIA driver version 396 or higher
  • Windows 10 RS4
  • Microsoft’s DXR developer package, consisting of DXR-enabled D3D runtimes, HLSL compiler, and headers
  • Vulkan 1.1

This driver release provides full support for the new Vulkan 1.1 API and passes the Vulkan Conformance Test Suite (CTS) version 1.1.0.3.

  • HD Audio

This driver adds new sample rates 32 kHz, 88.2 kHz, and 176.4 kHz to the HDMI device for all GPUs

  • Display Driver Standalone Installer

The standalone display driver installer now removes extracted files after installing the driver, leaving a smaller footprint on the hard drive.

  • Display Driver Libraries

Added new libraries (nvdlist.dll and nvdlistx.dll) to support Optimus and MSHybrid notebooks.

  • NVDECODE API

Added a new API that lets the client reconfigure the decoder resolution and other post processing parameters (such as the display resolution, cropping rectangle, and aspect ratio of the decoded frame) without having to destroy and recreate the decoder instance. This API is useful in scenarios where the decoder instance initialization time takes up a significant portion of the overall decode execution time; for example, in back-to-back decoding of multiple short clips of different resolutions.

The new API will be included in Video Codec SDK 8.2, which is expected to release in late Q2 2018.

Main Fixed Issues:

  • [GeForce GTX 1080 Ti][Doom]: The game crashes due to the driver reverting to OpenGL 1.1 when HDR is enabled. [2049623]
  • [GeForce GTX 1060][Far Cry 5]: The game crashes after a few minutes of game play. [2096077]
  • NvfbcPluginWindow temporarily prevents Windows from shutting down after launching a Steam game. [2068833]
  • [Firefox]: Driver TDR error may occur when using Firefox. [2049523]
  • [GeForce GTX 1060][Rise of Tomb Raider]: Flickering/corruption occurs when opening the in-game options UI. [200351146]
  • [NVIDIA Control Panel][SLI][Diablo III]: With V-Sync on and SLI enabled, the game freezes after switching windows (ALT+TAB) a few times. [1951584]

Main Open Issues (Windows 10):

  • [Microsoft Edge][HDR] With HDR turned ON, video playback in full-screen mode on an HDR display may cause corruption of the video and desktop.

To recover, manually turn the monitor OFF and then back ON. A future driver

To work around, either quit and then restart the game while in the desired resolution, or press [Alt+tab] away from and then back to the game, or press [Alt+Enter] to switch to windowed mode and then back to full-screen mode.

  • [NVIDIA TITAN V][G-Sync]: G-Sync displays may go blank when switching between different overclocked memory clocks multiple times. [200361272]

  • [SLI][GeForce GTX 780 Ti]: There is no display output when connecting the DisplayPort and two DVI monitors. [1835763]

  • [Pascal GPUs][Gears of War 4]: Blue-screen crash may occur while playing the game. [2008731]

  • [GeForce GTX 1080 Ti]{Warhammer Vermintide 2][DirectX 12]: TDR errors may occur when changing resolutions in game. [200395335].

To work around, use the DirectX 11 game option.

  • [NVIDIA Control Panel][Surround]: NVIDIA Surround hot keys do not work. [200394749]

  • [GeForce Experience][ShadowPlay]: The “In-Game Overlay” option cannot be enabled, nor does Shadowplay recording work. [200390642]

The Microsoft Media Foundation library must be installed in order to use these features. Be sure to first install the Media Foundation package.


Driver Download Page

Display Driver Uninstaller (DDU) Download

DDU Guide

NVIDIA GeForce Driver Forum for 397.31

Driver 397.31 FAQ/Discussion (r/nvidia)

391.35 WHQL Driver Performance Benchmark (Pascal)

The following is a new benchmarking of the graphical performance of latest NVIDIA driver version (391.35) on a mid-high-end rig with a Pascal graphics card.

TL;DR Recommended WHQL Display Driver for Pascal GPUs at the bottom of the post.

Post Changelog:

  • 390.77, 391.24 & 391.35 benchmark records under a new spec: ASUS ROG Swift PG279Q
  • Methodological changes:
    • NVCP & program/game settings were changed.
    • G-Sync always On
    • FireStrike (Overall & Graphics) benchmark was removed & FireStrike Extreme (Overall & Graphics) was included instead.
    • Frametime Benchmarks section removed.
    • Significant % of improvement/regression: > 3%
    • ‘% Improv/Regress’ (% I/R) formula in section Low Framerates Benchmarks was fixed and perfected.
  • Far Cry 5 & Tom Clancy’s The Division included.
  • Other minor and formatting changes.

Methodology

  • Specs: MSI Z170A Gaming M7 (MS-7976 / BIOS AMI v1.J0), Intel Core i7-6700, 32 GB (2×16 GB) DDR4-2133 Kingston HyperX Fury, Gigabyte GeForce GTX 1070 G1 Gaming (Factory OC / NVIDIA 390.77, 391.24, 391.35), Samsung SSD 960 EVO NVMe M.2 500GB (MZ-V6E500), Seagate ST2000DX001 SSHD 2TB SATA 3.1, Seagate ST2000DX002 SSHD 2TB SATA 3.1, ASUS ROG Swift PG279Q 27" @ 1440p/165Hz OC/G-Sync.
  • OS Win10 CU v1703 / Build 15063.1029
  • Nahimic 2+ Audio Driver OFF (not installed)
  • NVCP Global Settings (non-default):
    • DSR Factors = 2.00x (native resolution)
    • Preferred refresh rate = Highest available
    • Monitor Technology = G-SYNC
  • NVCP Program Settings (non-default):
    • Power Management Mode = Prefer maximum performance
  • NV driver suite components:
    • Display driver
    • GeForce Experience
    • PhysX
  • Synthetic & Non-Synthetic Benchmarks: Single run
  • Built-In Game Benchmarks: At least 6 runs and avg
  • Significant % I/R per benchmark: > 3%
  • Low Framerates % I/R formula:

(FPS Avg_1 – 1%/0.1% Low FPS_1) : 100 = (FPS Avg_2 – 1%/0.1% Low FPS_2) : X

Synthetic Benchmarks

Benchmarks Driver 390.77 (Last Recommended) Driver 391.24 Driver 391.35 % I/R (390.77 / 391.35)
FireStrike Extreme Overall 8092 8131 8116 +0.30
FireStrike Extreme Graphics 8829 8872 8838 +0.10
TimeSpy Overall 5838 5844 5846 +0.14
TimeSpy Graphics 6109 6116 6108 -0.02
DX11 ST (Draw calls per seconds, millions) 2.20 2.12 2.18 -0.91
DX11 MT (idem) 3.14 3.19 3.21 +2.23
DX12 (idem) 23.51 23.95 23.24 -1.15
Vulkan (idem) 21.71 21.71 21.82 +0.51

Synthetic Benchmarks Notes

Performance is fine. No performance issue on API Overhead feature test. No significant differences with prior versions.

Non-Synthetic Benchmarks

Settings are as follows:

  • Heaven: 2560×1440/DX11/Ultra/Tessellation Extreme/3D Disabled/Multi-Monitor Disabled/AA x8/Full Screen
  • Valley: 2560×1440/DX11/Ultra/Stereo 3D Disabled/Monitors Single/AA x8/Full Screen
  • Superposition: 2560×1440/DirectX or OpenGL/Shaders High/Textures High/DOF ON/Motion Blur ON/Fullscreen
Benchmarks Driver 390.77 (Last Recommended) Driver 391.24 Driver 391.35 % I/R (390.77 / 391.35)
Heaven (DX) Avg FPS 56.50 56.60 56.40 -0.18
Heaven (DX) Score 1424 1426 1422 -0.14
Valley (DX) Avg FPS 57.30 57.30 57.20 -0.17
Valley (DX) Score 2397 2397 2394 -0.13
Superposition (DX) Avg FPS 44.29 44.42 44.31 +0.05
Superposition (DX) Score 5921 5939 5924 +0.05
Superposition (OpenGL) Avg FPS 39.72 39.71 38.59 -2.84
Superposition (OpenGL) Score 5310 5309 5293 -0.32

Non-Synthetic Benchmarks Notes

Performance is fine. No significant differences with prior versions.

Built-In Game Benchmarks

Settings are as follows:

  • Far Cry 5 (FC5): Full Screen/2560×1440/V-Sync OFF/Water Normal/TAA/Environment Normal/Res Scaling 1/Texture Filtering Ultra/Geometry & Vegetation Normal/Volumetric Fog Normal/Shadow Normal/Terrain Normal
  • The Division (TD) DX11&12: Full Screen/2560×1440/V-Sync OFF/FPS limit NO/Post-FX AA SMAA 1x Medium/TemporalAA Supersampling/Wind-affected snow NO/Parallax mapping Low/Local Reflection Quality Low/Reflection Quality Low/Shadow High/Object detail 60%/Sub-surface scattering NO/Extra streaming distance 60%/Res Scaling 100%/AF 16x/Volumetric Fog Medium/Particle detail Medium/Spot shadow count Medium/AO OFF/DOF OFF/Shadow res Medium/Spot shadow res Medium/Contact shadows Low sun
  • Far Cry Primal (FCP): Full Screen/2560×1440/V-Sync OFF/High-Res Textures ON/Texture High/Shadow High/Post-FX High/Geometry High/Terrain Very High/Water High/Environment High/AA SMAA/Volumetric Fog High/Motion Blur ON
  • Assassin’s Creed Origins (ACO): Full Screen/2560×1440/V-Sync OFF/Clutter High/Water Medium/AA Medium/Character Texture Detail Medium/Environment Detail Very Medium/Environment Texture Detail High/Resolution Modifier 100/Fog Medium/Volumetric Clouds ON/Ambient Occlusion High/Character Detail High/Depth of Field OFF/Screenspace Reflections High/Dynamic resolution OFF/Shadow High/Terrain High/Tessellation High
  • Batman – Arkham Knight (BAK): Full Screen/2560×1440/V-Sync OFF/Texture High/Shadow High/Detail High/Motion Blur ON/AA ON/Chromatic Aberration ON/Film Grain ON/Texture Filtering TRILINEAR/Nvidia GameWorks All OFF
  • Metro – Last Light Redux: Full Screen/2560×1440/Quality Very High/SSAA OFF/AF 16x/Motion Blur OFF/Tessellation Very High/V-Sync OFF/Advanced PhysX ON
  • Deus Ex – Mankind Divided (DXMD) DX11&12: Full Screen/Exclusive Full Screen/2560×1440/MSAA OFF/V-Sync OFF/Stereo 3D OFF/Texture Quality High/AF 16x/Shadow High/AO OFF/Contact hardening shadows OFF/Parallax Occlusion Mapping OFF/Detail Very High/Volumetric Lighting OFF/Screenspace Reflections OFF/TAA/Motion Blur ON/Sharpen ON/Bloom ON/Lens Flares OFF/Cloth PhysX OFF/Subsurface Scattering OFF/Chromatic Aberration ON/Tessellation ON
  • Hitman (2016) DX11: 2560×1440/Exclusive Full Screen/V-Sync OFF/V-Sync Interval 1(100% FPS)/HDR OFF/Super Sampling 1.00/Detail Ultra/AA SMAA/Texture High/AF 16x/SSAO/Shadow Ultra/Shadow Res High/Override Mem Safeguards OFF
  • Ghost Recon Wildlands (GRW): Full Screen/2560×1440/Res Scaling 1.00/V-Sync OFF/Framerate limit OFF/Extended FOV ON/TAA/HBAO+/Draw Distance High/Detail Very High/Texture Auto/AF 16x/Shadow Very High/Terrain Very High/Vegetation Very High/Turf ON/Motion Blur On/Iron Sights DOF ON/HQ DOF ON/Bloom OFF/ God Rays ON/Subsurface Scattering OFF/Lens Flares ON/Long Range Shadows OFF
  • Rise of the Tomb Raider (ROTTR) DX11&12: Full Screen/Exclusive Full Screen/Stereo 3D OFF/2560×1440/V-Sync OFF/FXAA/Texture Quality High/AF 16x/Shadow High/Sun Soft Shadows High/DOF ON/Detail High/Dynamic Foliage High/HBAO+/PureHair ON/Specular Reflection Quality ON/Vignette Blur ON/Motion Blur ON/Bloom ON/Tessellation ON/Screenspace Reflections ON/Lens Flares ON/Screen Effects ON/Film Grain ON
  • Grand Theft Auto V (GTA V) DX11: Full Screen/2560×1440/Turf Very High/Particles Very High/Reflection Very High/Shadows Very High/Shader Very High/Texture Auto/Water Very High/Population Density 100%/Extended Shadows Distance 0%/In-Game DOF Effects ON/Distance Scaling 100%/Extended Distance Scaling 10%/AF x16/FXAA/MSAA x2/Reflection MSAA x2/TXAA OFF/AO High/Post-FX Ultra/High Detail Streaming While Flaying ON/Long Shadows ON/High Res Shadows OFF/Soft Shadows NVIDIA PCSS/Tessellation Very High/Population Variety 100%
  • Forza Motorsport 7 (FM7): Full Screen/2560×1440/Dynamic Render Quality Ultra/Dynamic Optimization Custom/Performance Target Unlocked/Advanced settings Dynamic
  • Hitman (2016) DX12: 2560×1440/Exclusive Full Screen/V-Sync OFF/V-Sync Interval 1(100% FPS)/HDR OFF/Super Sampling 1.00/Detail Ultra/SMAA/Texture High/AF 16x/SSAO ON/Shadow Ultra/Shadow Res High/Override Mem Safeguards OFF/Render Target Reuse Auto/Multi GPU OFF

Raw Performance

FPS Avg Benchmarks (higher is better)

Benchmarks Driver 390.77 (Last Recommended) Driver 391.24 Driver 391.35 % I/R (390.77 / 391.35)
FC5 N/A 73.00 75.17 N/A
TD DX11 96.42 93.90 94.60 -1.89
FCP 78.00 78.00 78.00 0.00
ACO 71.83 71.67 72.00 +0.24
BAK 96.83 97.67 96.83 0.00
MLLR 80.17 80.00 80.00 -0.21
DXMD DX11 69.97 70.30 70.32 +0.50
Hitman (2016) DX11 77.82 77.81 77.78 -0.05
GRW 60.56 62.87 62.89 +3.85
ROTTR DX11 80.97 81.00 81.02 +0.06
GTA V DX11 77.75 78.61 78.70 +1.22
FM7 101.88 102.65 102.23 +0.34
TD DX12 93.85 93.42 90.43 -3.11
Hitman (2016) DX12 82.73 82.76 82.75 +0.02
DXMD DX12 68.55 68.92 69.25 +1.02
ROTTR DX12 N/A 78.85 79.02 N/A

Stability

Low Framerates* Benchmarks

*Slowest frames averaged and shown as a FPS value.

Settings are as follows:

  • In-game settings: ibidem
  • MSI Afterburner benchmark functionality (Framerate 1% Low & Framerate 0.1% Low monitorized & recorded) + RTSS OSD
Benchmarks Driver 390.77 (Last Recommended) Driver 391.24 Driver 391.35 % I/R (390.77 / 391.35)
FC5 1% Low Avg N/A 62.15 62.98 N/A
FC5 0.1% Low Avg N/A 60.52 62.98 N/A
TD DX11 1% Low Avg 68.72 65.50 66.38 -1.88
TD DX11 0.1% Low Avg 53.32 52.13 54.66 +7.33
FCP 1% Low Avg 69.95 69.95 69.50 -5.59
FCP 0.1% Low Avg 64.20 63.37 60.00 -30.43
ACO 1% Low Avg 53.28 54.20 55.40 +10.51
ACO 0.1% Low Avg 45.78 46.55 47.13 +4.53
BAK 1% Low Avg 70.30 69.68 70.38 +0.30
BAK 0.1% Low Avg 65.18 64.93 65.40 +0.70
MLLR 1% Low Avg 49.83 50.55 50.37 +2.24
MLLR 0.1% Low Avg 32.33 33.27 31.73 -0.90
DXMD DX11 1% Low Avg 57.85 57.93 58.60 +3.30
DXMD DX11 0.1% Low Avg 56.23 56.68 57.92 +9.75
Hitman (2016 ) DX11 1% Low Avg 44.62 45.12 44.80 +0.66
Hitman (2016) DX11 0.1% Low Avg 17.43 17.06 17.10 -0.48
GRW 1% Low Avg 49.80 50.70 51.08 -9.76
GRW 0.1% Low Avg 47.25 47.44 47.96 -12.17
ROTR DX11 1% Low Avg 66.57 65.97 66.76 +0.97
ROTR DX11 0.1% Low Avg 61.61 60.34 62.52 +4.44
GTA V DX11 1% Low Avg 55.57 56.13 56.34 -0.81
GTA V DX11 0.1% Low Avg 46.05 45.18 47.52 +1.64
FM7 1% Low Avg 69.20 71.22 73.00 +10.56
FM7 0.1% Low Avg 54.70 58.05 62.78 +16.38
TD DX12 1% Low Avg 64.05 64.70 62.02 +2.99
TD DX12 0.1% Low Avg 51.15 54.69 52.87 +10.87
Hitman (2016) DX12 1% Low Avg 52.54 55.80 53.83 +4.21
Hitman (2016) DX12 0.1% Low Avg 24.00 23.23 24.08 +0.10
DXMD DX12 1% Low Avg 54.70 54.72 54.94 -3.32
DXMD DX12 0.1% Low Avg 49.08 47.52 49.80 +0.10
ROTR DX12 1% Low Avg N/A 60.35 59.93 N/A
ROTR DX12 0.1% Low Avg N/A 52.79 51.70 N/A

Built-In Game Benchmarks Notes

FPS performance is fine and similar to prior versions. 391.35 is overall smoother than 390.77 (previously recommended), although with certain exceptions.

Driver 391.35 Notes

Overall performance is fine and it seems overall more stable than prior recommended driver.

Recommended WHQL Display Driver for Pascal GPUs

Mainly for stability and security reasons, 391.35 is the new current recommended driver.

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