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Comprehensive benchmarking of NVIDIA’s FPS limiters (V1, V2 & V3) vs RTSS vs In-engine

A comprehensive benchmarking of the performance of all NVIDIA’s frame rate limiters (V1, V2 and V3), RTSS limiter and in-engine limiters in 5 games (2 DX11, 2 DX12, 1 VK).

Does The Frametime Capture Tool Really Matters? An Inter-Tool Reliability Comparison

An Inter-Tool reliability comparison between the main frametime capture and analysis tools: FRAPS, OCAT, CapFrameX (CX) and MSI Afterburner benchmark.